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Then the rest of the bosses fights on their own. Like in the original game, the first three bosses have zombies with them.
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I though that there were already too much enemies to even adding more. I didn't want to add more enemies or health bars to bosses to mania. Abadede, as always, gives me the hardest time of the world. Obviously the custom voices is asking too much, but with the custom items would have been wonderful. Maybe I just think the mod needs the custom items to be perfect. The certain combinations of enemies and bosses gave a nice edge, couldn't believe how challenging can be a Bongo-1 with annoying Codys bugging you all the way. I really didn't play the original Night Slashers so I can't really relate the faithfulness from the original one into this mod, but I really liked the dynamic cutscenes and the environment. This mod feels balanced and fun and overall I enjoyed it. Last edited by Cm_Blast on Tue 4:04 pm edited 8 times in totalĭon Vecta wrote:Ìt is always refreshing to see a new mod, and this is no exception. I add this because I like it, that's all. New palette for Roo, the same as the enemy.
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The police call was available in the last scene, and in the vampire count boss was a typo. Just insignificant tweaks: 1 Electra was dropping an item. For this reason, I took the data from “Turtles in time” mod. However, seems that if you want to use other effects (fog, sniper shooting.) the original sprites are required (instead like object.fpg, where replacing 1 object don’t affect original material). The “Data” folder included will replace stompers for a guillotine, nothing else. Notes: There isn’t extra enemies or life bars for very hard/mania. Jake, Christopher, Hong-Hua and her sister. Call police available for almost all the game.Īlso, added a few palettes to the heroes: There is more food that in the original game more enemies and more items to pick up at two players. However to avoid an insane number of enemies they are limited to 7 at screen (and in some zones divided in several waves, to avoid large groups of enemies on screen since in Sorr is easy being knocked out). The enemies will be spread in early levels, but more guys together in later levels. After a while I returned to share my newest creation: A mod based on Night Slashers.Īs usual with my work this mod has the stages, the palettes, music, cutscenes and etc… although I wanted to try some things I never did before.
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